I thought the game mechanics worked out all right.
Here are a few thoughts, I guess:
I realize *now* that the apple icon refers to food in the abstract sense. The first time I harvested it, I was so surprised when there were *apples* growing on my bean plants, and *beanstalks* growing on my apple trees! I would reconsider those icons if possible :)
It was painful having to watch the farmer walk back home at the end of each day. It would be nice if we could fast-forward through that cut scene (or maybe skip it altogether), since the game is unplayable then; we're just waiting for it to end.
Also, it would be nice if we could build things at *any* time of the day. I realize that might complicate things, since the farmer is out working the field during the day, and therefore might interact with the items as you're placing them.
On the other hand, it can feel a little demoralizing when you're trying to interact with the build menu, and it suddenly closes itself on you, and now you're locked out for the rest of the day.
If daytime construction is not possible, then perhaps you could have an "End Turn" button instead? So people can manually start the day, after they've finished reading the menu and have had time to build their items?
It took one failed attempt to figure out what produces what: after a refresh, I was good to go. Nevertheless, it could be nice to have an in-game way to see the effects of the building that you're thinking about building. Right now, you can only see the nighttime construction costs, and not the daytime production values, although you need both to make an informed decision.
Also, it could be nice to let people build an item directly onto an occupied cell: the new item would simply replace the old item. Right now, you have to demolish what is currently there before you can build the new item, and it's not totally straightforward how to do that. (You're not allowed to build over crops, but you ARE allowed to build over a plot of weeds? It can be a tiny bit confusing when you're trying to place a new item, and instead you get some strange new icon *below* the item that you were trying to replace.)
Anyway, I hope that helps!
I thought the pixelated graphics worked very well with the linear agriculture :)
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I thought the game mechanics worked out all right.
Here are a few thoughts, I guess:
I realize *now* that the apple icon refers to food in the abstract sense. The first time I harvested it, I was so surprised when there were *apples* growing on my bean plants, and *beanstalks* growing on my apple trees! I would reconsider those icons if possible :)
It was painful having to watch the farmer walk back home at the end of each day. It would be nice if we could fast-forward through that cut scene (or maybe skip it altogether), since the game is unplayable then; we're just waiting for it to end.
Also, it would be nice if we could build things at *any* time of the day. I realize that might complicate things, since the farmer is out working the field during the day, and therefore might interact with the items as you're placing them.
On the other hand, it can feel a little demoralizing when you're trying to interact with the build menu, and it suddenly closes itself on you, and now you're locked out for the rest of the day.
If daytime construction is not possible, then perhaps you could have an "End Turn" button instead? So people can manually start the day, after they've finished reading the menu and have had time to build their items?
It took one failed attempt to figure out what produces what: after a refresh, I was good to go. Nevertheless, it could be nice to have an in-game way to see the effects of the building that you're thinking about building. Right now, you can only see the nighttime construction costs, and not the daytime production values, although you need both to make an informed decision.
Also, it could be nice to let people build an item directly onto an occupied cell: the new item would simply replace the old item. Right now, you have to demolish what is currently there before you can build the new item, and it's not totally straightforward how to do that. (You're not allowed to build over crops, but you ARE allowed to build over a plot of weeds? It can be a tiny bit confusing when you're trying to place a new item, and instead you get some strange new icon *below* the item that you were trying to replace.)
Anyway, I hope that helps!
I thought the pixelated graphics worked very well with the linear agriculture :)